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Set Button Rect Keyword
<SetButtonRect text,N1,N2,N3,N4>
<sbr text,N1,N2,N3,N4>
Keyword to update the RECT structure of
a button previously defined with
<2Did>. text
is the arbitrary name for a region on the screen that will generate a response
of that name,
N1
is the left most coordinate of the region,
N2 the top most, N3
is one more than
the right most and N4
one more than the bottom (ie, a standard windows RECT structure).
N1,N2,N3,N4
can be normalized real values as per the graphics keywords.
Prior to version 6.1.7.1 of DMDX the button name had to have + or - in front of the name
despite the fact that the button name in <2Did>
did not have + or - in front of the name, this is now rectified.
This keyword allows one to have 2Did buttons that are moved on the screen without
having to have scads of different button definitions and mapping them in and out
which in the case of arbitrarily located buttons (as in our
Corsi Block Tapping example)
is flat out impossible without gross compromises in experiment design.
NOTE: I recommend the use of the <2Did
checkoverlapping> option when setting buttons up for use with
<sbr> as there was an issue with the Corsi
Block Tapping task not seeing one or two blocks every now and then that was
actually caused by one of the blocks being defined twice. While you might
not make such a mistake better safe than sorry beating your
head against the wall looking for gremlins like I just did for the last few
hours...
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