DMDX Help.


All Keywords Sorted by Function


<AbortDQPurge N> Abort Display Queue Purge
<ac [N]> Acoustic Control
<AcousticControl [N]> Acoustic Control
<AcousticallySignalExperimenter [N]> Acoustically Signal Experimenter
<ase [N]> Acoustically Signal Experimenter
<AgainWhen N,N> Animate frames
<an N,N> Animate frames
<animate N,N> Animate frames
<aw N,N> Animate frames
<CRAnyResponse> Any Response indicator
<crar> Any Response indicator
<DVOXBeepSpec> Audio correct response feedback
<a> Azkii format output data file
<azk> Azkii format output data file
<AZKII> Azkii format output data file
<AzkiiResponses> Azkii format output data file
<BackgroundSound [N]> Background Sound
<BGSound [N]> Background Sound
<BinaryResponses> Binary format output file
<dtp> Binary format output file
<BB2MR N> Branch Backwards to Most Recent
<bic N> Branch If Correct
<BranchIfCorrect N> Branch If Correct
<BranchIfCounterGT N1,N2,N3> Branch if Counter Greater
<bicGT N1,N2,N3> Branch if Counter Greater
<BranchIfCounterLE N1,N2,N3> Branch if Counter Lower
<bicLE N1,N2,N3> Branch if Counter Lower
<bierGT N1,N2> Branch If Error Rate Greater
<BranchIfErrorRateGT N1,N2> Branch If Error Rate Greater
<bierLE N1,N2> Branch If Error Rate Lower
<BranchIfErrorRateLE N1,N2> Branch If Error Rate Lower
<binr N> Branch If No Response
<BranchIfNoResponse N> Branch If No Response
<BranchIfRandomNumberLE N1,N2> Branch If Random Number Lower
<birnLE N1,N2> Branch If Random Number Lower
<biw N> Branch If Wrong
<BranchIfWrong N> Branch If Wrong
<BranchIf N,expression> Branch on expression
<bi N,expression> Branch on expression
<cic N> Call If Correct
<CallIfCorrect N> Call If Correct
<CallIfCounterGT N1,N2,N3> Call if Counter Greater
<cicGT N1,N2,N3> Call if Counter Greater
<CallIfCounterLE N1,N2,N3> Call if Counter Lower
<cicLE N1,N2,N3> Call if Counter Lower
<cierGT N1,N2> Call If Error Rate Greater
<CallIfErrorRateGT N1,N2> Call If Error Rate Greater
<cierLE N1,N2> Call If Error Rate Lower
<CallIfErrorRateLE N1,N2> Call If Error Rate Lower
<cinr N> Call If No Response
<CallIfNoResponse N> Call If No Response
<CallIfRandomNumberLE N1,N2> Call If Random Number Lower
<cirnLE N1,N2> Call If Random Number Lower
<ciw N> Call If Wrong
<CallIfWrong N> Call If Wrong
<CallIf N,expression> Call on expression
<ci N,expression> Call on expression
<Chain text> Chain a new item file.
<bm F[,F]> Change Bitmap Size
<BMPMultipliers F[,F]> Change Bitmap Size
<dbm F[,F]> Change Default Bitmap Size
<DefaultBMPMultipliers F[,F]> Change Default Bitmap Size
<DefaultFont text> Change Default Font
<df text> Change Default Font
<DefaultFontSize N> Change Default Font Point Size
<dfs N> Change Default Font Point Size
<DefaultFontMultipliers F[,F]> Change Default Font Size
<dfm F[,F]> Change Default Font Size
<fm F[,F]> Change Font Size
<FontMultipliers F[,F]> Change Font Size
<mdsp N> Change the whole Method Of Display
<MethodOfDisplay N> Change the whole Method Of Display
<mod N> Change the whole Method Of Display
<ClearFeedback> Clear display after Response
<clfb> Clear display after Response
<dv* N> Clock On for Digital Video
<DVClockON N> Clock On for Digital Video
<dvco N> Clock On for Digital Video
<ContinueClockOn>Continue Clock On
<cco>Continue Clock On
<ContinueProgressiveX> Continue Progressive X across items
<cp> Continue Progressive X across items
<cpx> Continue Progressive X across items
<c> Continue without Request
<Continue> Continue without Request
<ContinuousRun [N]> Continuous Running
<cr [N]> Continuous Running
<cfbo [N]> Correct Feedback Only
<CorrectFeedbackOnly [N]> Correct Feedback Only
<cfb text> Correct Feedback Specification
<CorrectFeedback text> Correct Feedback Specification
<crp> Correct Response indicator
<CRPositive> Correct Response indicator
<DecrementCounter N> Decrement Counter
<dec N> Decrement Counter
<DecrementIfCorrect N> Decrement Counter if Correct RT
<decic N> Decrement Counter if Correct RT
<DecrementIfNoResponse N> Decrement Counter if No Response RT
<decinr N> Decrement Counter if No Response RT
<DecrementIfWrong N> Decrement Counter if Wrong RT
<deciw N> Decrement Counter if Wrong RT
<dbc N> Default Background Color
<dbgc N> Default Background Color
<DefaultBackgroundColor N> Default Background Color
<DefaultFrameDuration N> Default Frame Duration
<dfd N> Default Frame Duration
<DefaultWritingColor N> Default Writing Color
<dwc N> Default Writing Color
<d N> Delay from request to next item's display
<Delay N> Delay from request to next item's display
<dv% N> Digital Video Frame Duration
<dvfd N> Digital Video Frame Duration
<DVFrameDuration N> Digital Video Frame Duration
<nfb [N]> Disable Feedback display
<NoFeedback [N]> Disable Feedback display
<bmp [N,N [,N,N]]> Display a bitmap
<gr [N,N [,N,N]]> Display a bitmap
<Graphic [N,N [,N,N]]> Display a bitmap
<JPEG [N,N [,N,N]]> Display a JPEG
<jpg [N,N [,N,N]]> Display a JPEG
<XY N,N> Display coordinates
<AppendCounter N> Display counter's value
<apc N> Display counter's value
<sprintf N1[,N2[,N3[,N4[,N5[,N6]]]]]> Display multiple counters' formatted values
<x N> Display X coordinate
<XPosition N> Display X coordinate
<y N> Display Y coordinate
<YPosition N> Display Y coordinate
<dbtp [N]> Double Tape Pulse control
<DoubleTapePulse [N]> Double Tape Pulse control
<EmitCounter N> Emit Counter value in output file
<emit N> Emit Counter value in output file
<CallStack N>Enable nested calls
<neg [N]> Enable Negative Response Input
<NegativeResponse [N]> Enable Negative Response Input
<MethodOfInput N> Enable PIO12 inputs en mass
<mip N> Enable PIO12 inputs en mass
<moi N> Enable PIO12 inputs en mass
<pos [N]> Enable Positive Response Input
<PositiveResponse [N]> Enable Positive Response Input
<req [N]> Enable Request Input
<Request [N]> Enable Request Input
<tape [N]> Enable Tape Pulse Input
<TapePulse [N]> Enable Tape Pulse Input
<rco [N]> Enable Text Writing Color control
<RtfColorOverride [N]> Enable Text Writing Color control
# Enable Time Critical Frames
<tcf> Enable Time Critical Frames
<TimeCriticalFrame[s]> Enable Time Critical Frames
<VoiceKey [N]> Enable Voice Key Input
<vox [N]> Enable Voice Key Input
</ep> End of extended parameters.
<EndOfParameters> End of extended parameters.
<eop> End of extended parameters.
<e> Erase stray pixels
<ea> Erase stray pixels
<EraseAll> Erase stray pixels
<Return> Exit Called subroutine
<ret> Exit Called subroutine
<ExpireIf signal> Expire frame duration when signal received
<ep> Extended Parameter line
<ExtendedParameters> Extended Parameter line
<FeedbackPrecision N> Feedback RT Precision
<fbp N> Feedback RT Precision
<Instruction N1,N2,N3> Format item's frames as instructions
<inst N1,N2,N3> Format item's frames as instructions
<%ctr N> Frame Duration from Counter
<ctr% N> Frame Duration from Counter
<ctrfd N> Frame Duration from Counter
<CounterFrameDuration N> Frame Duration from Counter
<ms% N> Frame Duration in Milliseconds
<msfd N> Frame Duration in Milliseconds
<MSFrameDuration N> Frame Duration in Milliseconds
<AlphaSource> Frame is Source in an Alpha Blend
<as> Frame is Source in an Alpha Blend
<ab F> Frame is to be Alpha Blended
<AlphaBlend F> Frame is to be Alpha Blended
<Prose a, b, c, d> Handle typed Prose
<wfb text> Incorrect Feedback Specification
<WrongFeedback text> Incorrect Feedback Specification
<crn> Incorrect Response indicator
<CRNegative> Incorrect Response indicator
<IncrementCounter N> Increment Counter
<inc N> Increment Counter
<IncrementIfCorrect N> Increment Counter if Correct RT
<incic N> Increment Counter if Correct RT
<IncrementIfNoResponse N> Increment Counter if No Response RT
<incinr N> Increment Counter if No Response RT
<IncrementIfWrong N> Increment Counter if Wrong RT
<inciw N> Increment Counter if Wrong RT
<IndexedBranch N> Indexed Branch on Counter N's value
<ib N> Indexed Branch on Counter N's value
<IndexedCall N> Indexed Call on Counter N's value
<ic N> Indexed Call on Counter N's value
<InvalidateZillionKey [text]> Invalidate Button as Zillion Response
<izk [text]> Invalidate Button as Zillion Response
<InvertOuput> Invert Output data
<io> Invert Output data
<end> Last Frame Indicator
<l> Last Frame Indicator
<LastFrame> Last Frame Indicator
<lf> Last Frame Indicator
<MediaLife N> Lengthen default buffering of media
<ml N> Lengthen default buffering of media
<macro C text> Macro definition
<MacroDefinition C text> Macro definition
<md C text> Macro definition
<ck> Make Bitmap Background Transparent
<ColorKey> Make Bitmap Background Transparent
<tbg> Make Bitmap Background Transparent
<TransparentBG> Make Bitmap Background Transparent
<MapNegativeResponse text> Map button to Negative Response
<mnr text> Map button to Negative Response
<MapPositiveResponse text> Map button to Positive Response
<mpr text> Map button to Positive Response
<MapRequest text> Map button to Request
<mr text> Map button to Request
<MapTapePulse text> Map button to Tape Pulse Input
<mtp text> Map button to Tape Pulse Input
<MapVoiceKey text> Map button to Voice Key input
<mvk text> Map button to Voice Key input
<MinimumSleep> Minimum time between items
<minsleep> Minimum time between items
<MultiScrambleBackslash N> Multi-Scramble Backslash
<msb N> Multi-Scramble Backslash
<ms\ N> Multi-Scramble Backslash
<MultiScrambleDollars N> Multi-Scrambling Dollar symbol
<msd N> Multi-Scrambling Dollar symbol
<ms# N> Multi-Scrambling Dollar symbol
<MultiScrambleG N1,N2> Multi-Scrambling Group Keyword
<msg N1,N2> Multi-Scrambling Group Keyword
<MultiScrambleGroup N1,N2> Multi-Scrambling Group Keyword
<MultiScrambleS N1,N2> Multi-Scrambling Scramble Keyword
<mss N1,N2> Multi-Scrambling Scramble Keyword
<MultiScrambleScramble N1,N2> Multi-Scrambling Scramble Keyword
<MultiScrambleI N1,N2> Multi-Scrambling Scramble Seed Keyword
<msi N1,N2> Multi-Scrambling Scramble Seed Keyword
<MultiScrambleScrambleSeed N1,N2> Multi-Scrambling Scramble Seed Keyword
<msss N1,N2> Multi-Scrambling Scramble Seed Keyword
<MultiScrambleVG N1,N2> Multi-Scrambling Variable Group Keyword
<msvg N1,N2> Multi-Scrambling Variable Group Keyword
<MultiScrambleVariableGroup N1,N2> Multi-Scrambling Variable Group Keyword
<MultiWayBranch text,N[, text,N]...> Multi-Way Branch
<mwb text,N[, text,N]...> Multi-Way Branch
<MultiWayCall text,N[, text,N]...> Multi-Way Call
<mwc text,N[, text,N]...> Multi-Way Call
<NamingTaskNegation [N]> Naming Task Negation
<ntn [N]> Naming Task Negation
<ne> No Erase
<NoErase> No Erase
<nfbt [N]> No Feedback Time in Correct Feedback
<NoFeedbackTime [N]> No Feedback Time in Correct Feedback
<CRNoResponse> No Response indicator
<crnr> No Response indicator
<NoTimeLimit [N]> No Time Limit
<ntl [N]> No Time Limit
<ZillionOneLine [N]> One Line per item Zillion data
<zol [N]> One Line per item Zillion data
<ZillionOneResponse [N]> One of many keys for response
<zor [N]> One of many keys for response
<ocb> Only clear the region behind
<OnlyClearBehind> Only clear the region behind
<RevertOuput> Output data no longer latched
<ro> Output data no longer latched
<RevertOuputHex> Output data no longer latched
<rox> Output data no longer latched
<OutputFilePrecision N> Output File RT Precision
<ofp N> Output File RT Precision
<o N> Output to PIO12 port
<op N> Output to PIO12 port
<Output N> Output to PIO12 port
<ox H> Output to PIO12 port
<OutputHex H> Output to PIO12 port
<fbocb [N]> Persistant displays across Items
<FBOnlyClearBehind [N]> Persistant displays across Items
<sf [N]> Play .WAV file
<Sound [N]> Play .WAV file
<wav [N]> Play .WAV file
<sec text> Play portion of a .WAV file
<SetEndCue text> Play portion of a .WAV file
<SetStartCue text> Play portion of a .WAV file
<ssc text> Play portion of a .WAV file
<pdvf N> Play portion of Digitial Video file
<pdvt N> Play portion of Digitial Video file
<PlayDVFrom N> Play portion of Digitial Video file
<PlayDVTo N> Play portion of Digitial Video file
<sa> Play Streaming Audio file
<StreamingAudio> Play Streaming Audio file
<PlaySAFrom N> Play Streaming Audio file portion
<PlaySATo N> Play Streaming Audio file portion
<psaf N> Play Streaming Audio file portion
<psat N> Play Streaming Audio file portion
<DigitalVideo [N,N [,N,N]]> Play streaming Digital Video file
<dv [N,N [,N,N]]> Play streaming Digital Video file
<p N[,N]> Progressive X coordinate
<ProgressiveX N[,N]> Progressive X coordinate
<px N[,N]> Progressive X
<Prose a, b, c, d> Prose typing
<Randomize> Randomize the random number generator
<rcot [N]> Record ClockOn time across items
<RecordClockOnTime [N]> Record ClockOn time across items
<!> Remark
<Rem> Remark
<RequestScheduled [N]> Request Scheduled displays
<rs [N]> Request Scheduled displays
<rc [N]> Response Contingency
<ResponseContingent [N]> Response Contingency
<RestoreCounters> Restore Counters from file
<SaveCounters> Save Counters to file
<Scramble N> Scramble block size
<s N> Scramble block size.
<g N> Scramble Grouping factor
<Grouping N> Scramble Grouping factor
<ScrambleSeed N> Scramble seed
<ss N> Scramble seed
<VariableGrouping N> Scramble Variable sized Grouping
<vg N> Scramble Variable sized Grouping
<2Did text text,N,N,N,N...> Select a 2D Input Device
<2DInputDevice text text,N,N,N,N...> Select a 2D Input Device
<id text [N[,N]]> Select an Input Device
<InputDevice text [N[,N]]> Select an Input Device
<Send string> Send a string to a TCP/IP socket
<BackgroundColor N> Set Background fill Color
<bc N> Set Background fill Color
<bgc N> Set Background fill Color
<sbr N,N,N,N> Set Button Rect
<SetButtonRect N,N,N,N> Set Button Rect
<ClockUnits N> Set Clock Units
<cu N> Set Clock Units
<SetCounter N1,N2> Set Counter
<set N1,N2> Set Counter
<fbd N> Set Feedback Duration
<FeedbackDuration N> Set Feedback Duration
<% N> Set Frame Duration
<fd N> Set Frame Duration
<FrameDuration N> Set Frame Duration
<XYJustification N> Set Justification for X and Y coordinates
<rtc N> Set RT Correction
<RTCorrection N> Set RT Correction
<@ N> Set Text display row
<line N> Set Text display row
<ln N> Set Text display row
<TextRow N> Set Text display row
<tr N> Set Text display row
<w N> Set Text Writing Color
<wc N> Set Text Writing Color
<WritingColor N> Set Text Writing Color
<DefaultPanning N> Set the default Pan of a .WAV file
<DefPan N> Set the default Pan of a .WAV file
<VideoMode N,N,N,N,N> Set the DirectX video mode.
<vm N,N,N,N,N> Set the DirectX video mode.
<fbl N> Set the Feedback Location
<FeedbackLine> Set the Feedback Location
<Pan N> Set the Pan of a .WAV file
<SetVisualProbe text> Set the Visual Probe of a .WAV file
<svp text> Set the Visual Probe of a .WAV file
<vol N> Set the Volume of a .WAV file
<Volume N> Set the Volume of a .WAV file
<SkipDisplay> Skip all display elements
<sd> Skip all display elements
<zekn text> Specify Enter Key name
<ZillionEnterKeyName text> Specify Enter Key name
<AbortItemKeyName text> Specify Item Abort key name
<aikn text> Specify Item Abort key name
<n N> Specify Number Of responses
<noi N> Specify Number Of responses
<NumberOfItems N> Specify Number Of responses
<nntnp [N]> Stop Naming Task Negation prompts
<NoNTNPrompt [N]> Stop Naming Task Negation prompts
<sc l, t, r, b> Store coordinates of a frame's display
<StoreCoords l, t, r, b> Store coordinates of a frame's display
<os N,N,N,N> Stray pixel catcher
<OverSize N,N,N,N> Stray pixel catcher
<t N> Subject response Timeout
<Timeout N> Subject response Timeout
<fb C text> Superseeded Feedback modification
<Feedback C text> Superseeded Feedback modification
<sac [N]> Suppress Audio Capture
<SuppressAudioCapture [N]> Suppress Audio Capture
<tlfb text> Too Long Feedback Specification
<TooLongFeedback text> Too Long Feedback Specification
<b> Trigger Windows exclamation sound
<Bell> Trigger Windows exclamation sound
<BranchDiagnostics [N]> Turn Branch Diagnostics On or Off
<brdiags [N]> Turn Branch Diagnostics On or Off
<SafeMode N> Turn on a DMDX safe mode
<TestMode N> Turn on a DMDX test mode
<*> Turn RT Clock On
<ClockOn> Turn RT Clock On
<co> Turn RT Clock On
<zek [N]> Typed Responses
<ZillionEnterKey [N]> Typed Responses
<ZillionTypedResponses [N]> Typed Responses
<ztr [N]> Typed Responses
<Branch N> Unconditional Branch
<bu N> Unconditional Branch
<Call N> Unconditional Call
<umb [text]> Unmap all mappings of a Button
<UnMapButton [text]> Unmap all mappings of a Button
<umnr> Unmap all Negative Response buttons
<UnMapNegativeResponse> Unmap all Negative Response buttons
<umpr> Unmap all Positive Response buttons
<UnMapPositiveResponse> Unmap all Positive Response buttons
<umr> Unmap all Request buttons
<UnMapRequest> Unmap all Request buttons
<umtp> Unmap all Tape Pulse buttons
<UnMapTapePulse> Unmap all Tape Pulse buttons
<umvk> Unmap all Voice Key buttons
<UnMapVoiceKey> Unmap all Voice Key buttons
<LookingTime N,text> Use counter N for Looking Time
<lt N,text> Use counter N for Looking Time
<pqf [N]> Use Proof Quality Fonts
<ProofQualityFonts [N]> Use Proof Quality Fonts
<ValidateZillionKey text> Validate Button as Zillion Response
<vzk text> Validate Button as Zillion Response
<VisuallySignalExperimenter [N]> Visually Signal Experimenter
<vse [N]> Visually Signal Experimenter
<wfbo [N]> Wrong Feedback Only
<WrongFeedbackOnly [N]> Wrong Feedback Only
<zil [N]> Zillion format output data file
<Zillion [N]> Zillion format output data file
<ZillionResponses [N]> Zillion format output data file
<ZillionOneLine [N]> Zillion output all on One Line
<zol [N]> Zillion output all on One Line
<zr [N]> Zillion format output data file





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